They may be a limited resource (in most scenarios), but they're 100% recoverable.
I held mine, which was almost always a mistake. It goes without saying that steam cores are valuable. An early scouting party will easily pay for itself in resources. Not only are there often events tied to the frostland, but exploration is necessary to find steam cores and set up outposts. Even researching constantly, it was rare to have all useful technologies by the end of any scenario.Įxploration is generally cheap, but incredibly beneficial. The effects are powerful, and often necessary to handle events. I invested aggressively in technology in every scenario.
Frostpunk layout generator#
These can be heated with heaters, placed in an outer ring near the generator or grouped around steam hubs farther out. Large buildings, like workshops and cookhouses, are trickier. Roads near the beacon or outer mines can be a good place to start. (Medical posts are another good option.) Buildings which ignore heat, like resource depots, hunting lodges and cemeteries, should be placed well outside the city center. Houses are relatively compact, and warm houses mean less discontent and sickness. I preferred mostly houses and (guard) towers in the three rings closest to the generator. Heating costs coal, so space is a valuable resource in Frostpunk. Also, I could see researching the Factory (for automatons) a little earlier. Don't overdo gathering steel at the very beginning. I mostly went by the same tips with a few tweaks (like eventually building a Propaganda Center). UPDATE: I also finished A New Home on hard. That said, I learned something new every scenario - higher difficulties might force different routes. in the law and technology trees) have trade-offs, but I found a few go-to strategies. Each scenario has different priorities and many options (esp. I finished each of Frostpunk's scenarios once on the default difficulty.