The prototype differs from that on my Linux box, so instead of:Īs I don’t have a Sun box, I haven’t tested any of the above information-it’s just what people have told me through email. I don’t know what that does, exactly, but some people seem to need it.Īnother place that you might find problems is in the call to setsockopt(). If you still get errors, you could try further adding a -lxnet to the end of that command line. In order to do this, simply add “ -lnsl -lsocket -lresolv” to the end of the compile command, like so: $ cc -o server server.c -lnsl -lsocket -lresolv When compiling for Solaris or SunOS, you need to specify some extra command-line switches for linking in the proper libraries. I’ll appreciate the purchase because it helps sustain my document-writing lifestyle! 1.4 Note for Solaris/SunOS Programmers To buy nicely bound print copies (some call them “books”), visit:
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There you will also find example code and translations of the guide into various languages. This official location of this document is:
#STEPMANIA SIMFILE PACKS WINDOWS#
Naturally, this doesn’t apply if you’re programming for Windows-see the section on Windows programming, below. It should, however, build on just about any platform that uses gcc.
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The code contained within this document was compiled on a Linux PC using Gnu’s gcc compiler. Hopefully, though, it’ll be just enough for those man pages to start making sense… :-) 1.2 Platform and Compiler It is certainly not the complete and total guide to sockets programming, by any means. It is probably at its best when read by individuals who are just starting out with socket programming and are looking for a foothold. This document has been written as a tutorial, not a complete reference. This document should give the average competent C programmer the edge s/he needs to get a grip on this networking noise.Īnd check it out: I’ve finally caught up with the future (just in the nick of time, too!) and have updated the Guide for IPv6! Enjoy! 1.1 Audience Well, guess what! I’ve already done this nasty business, and I’m dying to share the information with everyone! You’ve come to the right place. Hey! Socket programming got you down? Is this stuff just a little too difficult to figure out from the man pages? You want to do cool Internet programming, but you don’t have time to wade through a gob of structs trying to figure out if you have to call bind() before you connect(), etc., etc.
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5.8 sendto() and recvfrom()-Talk to me, DGRAM-style.5.7 send() and recv()-Talk to me, baby!.5.6 accept()-“Thank you for calling port 3490.”.5.5 listen()-Will somebody please call me?.3.4.1 Private (Or Disconnected) Networks.3 IP Addresses, structs, and Data Munging.2.2 Low level Nonsense and Network Theory.
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Beej's Guide to Network Programming Beej's Guide to Network Programming